Archived News

OpenTTD 1.9.2

OpenTTD 1.9.2 is now published.

It turns out there were still things to improve and things to fix, and a little late is better than never. This version fixes several slightly obscure bugs, and hopefully makes a few things easier to find. Those playing on high-resolution monitors (such as 4k) and use the UI scaling options should also find that things appear less squished than they used to.

Monthly Dev Post of May 2019

Welcome to our Monthly Dev Post of May 2019. Every month one of these post will be created, to tell you about the latest developments in the world of OpenTTD.

In this issue: NotRoadTypes, code modernization, and some smaller things.

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OpenTTD 1.9.1

OpenTTD 1.9.1 is now published.

A few little gremlins crept into 1.9.0, so we thought we’d put the build farm to use while it still had some (undefined string) and release 1.9.1. There are no bugs left, which is just as well as we don’t want to run out of version numbers.

OpenTTD 1.9.0

OpenTTD 1.9.0 is now published.

After extensive testing and much feedback on the new feature for 16 cargos in and out of industries, we reached the conclusion that the economy is simply too complex. For this reason, all cargo types have been removed from the game, and been replaced with a single ‘Stuff’. The new freedom offered by this will for the first time in history let you genuinely build the transportation empire of your dreams.

Monthly Dev Post of April 2019

Welcome to our Monthly Dev Post of April 2019. Every month one of these post will be created, to tell you about the latest developments in the world of OpenTTD.

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