Archived News

OSX port is moving to native video and sound drivers

Because SDL caused a lot of problems in the OSX port, 'egladil' decided to write native video- and sound drivers. Due to this, people should have less problems when compiling themselves. It also fixes some runtime issues like the lazy-pointer crash and the crash that occasionally happened when resizing the window in window mode. In theory the native drivers should be faster as well.

We really need people to use the native drivers to find any issues in them, so we highly recommend that people download the OSX binary without SDL and report any problems they encounter. The SDL build will still be made for a while, just in case the native driver fails on something important, but eventually they will be discontinued. At that time, all (hopefully none), issues should have been found and fixed.

For questions, suggestions or problems, please contact Bjarni (see contact page).

New Days Have Come

Today our new servers arrived to host all the main internet services for OpenTTD. Also today, we moved everything to the new servers.

The coming of the new servers mean that we will start to collect all the internet services, which are now hosted all over the world by a lot of different people, to one place. When we are done with that, we set up mirror-servers in different countries, which will duplicate everything the main servers have, so we can serve you this page even faster ;)
Currently, the servers are located in The Netherlands. Known mirror-servers will be in Hungary and possibly Germany. Currently we are NOT looking for other mirror-servers, when we do, we will announce that here.

For this I really want to thank Orudge for making it happen. Thank you!

Some things all developers/coders need to about due to recent changes:
  • - us.svn.openttd.org is gone. Orudge and I merged us.svn and nl.svn to one server: nl.svn.
  • - the MasterServer (in-game server-list), will be moved to this new server soon. Expect some in-game troubles with the gamelist around that time (DNS update)

DNS outage and other tidbits

As you could see everything related to OpenTTD was out for a few days (at least the DNS servers which are responsible for ip-to-address resolve). Due to a power-out the servers were shut down and wouldn't reboot properly. Of course this happened during the weekend, so we had to wait until Monday to get it fixed. Everything is back online now :).

On another note, an RSS button has been added to the website for the people that like RSS-feed of the sparse news openttd.org supplies.

Once a few issues are resolved you can expect a new release in the near future. Until then we strongly recommend to try out the nightlies (Downloads section) if you can't wait.

Website revamp

As you can see the OpenTTD website has enjoyed a major rewrite. It is now featuring the same design as servers.openttd.org and helps us administer it better.
Credits go to Hesslow for the new design, I'll take credit for the coding. We hope you like it!

On another note, Ludde, the original author of OpenTTD has returned from the darkness and is already busy adding nice features. Three cheers for him!

OpenTTD 0.4.0.1 released

Yes so soon :). This is a hotfix release where several issues with 0.4.0 have been fixed. Some crashes don''t happen anymore, signs work, etc. Otherwise it has no new features, but we urge you to use this one instead of 0.4.0.

As usual, you can find the release on SourceForge.